NVIDIA intros Grace CPU for giant AI and high performance computing workloads

NVIDIA announced its first data center CPU— the NVIDIA Grace. As per NVIDIA, it is an Arm-based processor that delivers 10x the performance of today’s fastest servers.

According to NVIDIA, the NVIDIA Grace is the result of more than 10,000 engineering years of work. The company mentioned that the Grace CPU is designed to address the computing requirements for the world’s most advanced applications, including natural language processing, recommender systems, and AI supercomputing. It combines energy-efficient ARM CPU cores with a low-power memory subsystem that delivers efficient performances.

The NVIDIA Grace CPU, named after Grace Hopper, the U.S computer-programming pioneer, will serve a niche segment of computing.

“Leading-edge AI and data science are pushing today’s computer architecture beyond its limits – processing unthinkable amounts of data,” said Jensen Huang, founder, and CEO of NVIDIA. “Using licensed Arm IP, NVIDIA has designed Grace as a CPU specifically for giant-scale AI and HPC. Coupled with the GPU and DPU, Grace gives us the third foundational technology for computing, and the ability to re-architect the data center to advance AI. NVIDIA is now a three-chip company.”


 

Grace is a specialized processor that targets workloads such as training next-generation NLP models with more than 1 trillion parameters. When paired with NVIDIA GPUs, a Grace CPU-based system will deliver 10x faster performance than NVIDIA DGX based systems which run on x86 CPUs, according to NVIDIA.

The Swiss National Supercomputer Centre (CSCS) and the U.S Department of Energy’s Los Alamos National Laboratory are the first to announce their plans to build Grace-powered supercomputers in support of national scientific research efforts.

Underlying Grace’s performance is fourth-generation NVIDIA NVLink interconnect technology, which provides a 900 GB/s connection between Grace and NVIDIA GPUs that enables 30x higher aggregate bandwidth compared to today’s leading servers.

Moreover, Grace will be using LPDDR5X memory and new architecture that provides unified cache coherence with a single memory address space, combining system and HBM GPU memory that simplifies programmability.

The availability of the NVIDIA Grace CPU is expected in 2023.

Source: NVIDIA

The post NVIDIA intros Grace CPU for giant AI and high performance computing workloads appeared first on YugaTech | Philippines Tech News & Reviews.

NVIDIA intros 8 new RTX GPUs for Artists, Designers, Engineers and Virtual Desktop Users

NVIDIA announces eight new NVIDIA Ampere architecture GPUs for next-generation laptops, desktops, and servers.

NVIDIA mentioned that the new NVIDIA RTX GPUs would enable artists to create 3D scenes, let designers produce architectural buildings in real-time, and allow engineers to create products on any system.

The new NVIDIA RTX A5000 and NVIDIA RTX A4000 GPUs for desktops feature RT Cores Tensor Cores and CUDA cores to speed AI, graphics, and real-time rendering up to 2x faster than previous generations, the company claims.

On the other hand, the NVIDIA RTX A2000, A3000, A4000, and A5000 laptop GPUs are intended for professionals needing thin and light devices. These GPUs are said to deliver accelerated without compromising mobility. With the inclusion of the latest Max-Q, RTX technology, and NVIDIA Studio, these can enhance creatives apps optimal for both performance and reliability.

Next are the NVIDIA A10 GPU and A16 GPU that are available for the data center. The A10 provides up to 2.5x the virtual workstation performance compared to its previous generation. The A16 GPU, on the other hand, provides up to 2x user density with a lower total cost of ownership and an enhanced virtual desktop infrastructure experience.

According to NVIDIA, the A10 and A16 GPUs deliver more power, memory, and speed from graphics and AI to VDI when combined with NVIDIA RTX Virtual Workstation (vWS) and NVIDIA Virtual PC (vPC) software.

Among the first to tap into the RTX A5000 is Woods Bagot, a global architectural and consulting practice.


 

“This new NVIDIA Ampere GPU microarchitecture is a huge leap forward. I was shocked by the performance gain I saw with the NVIDIA RTX A5000 versus the equivalent model previous generation RTX when running applications such as Chaos Vantage and NVIDIA Omniverse,” said Robert Cervellione, studio leader of Design Technology at Woods Bagot.

The new NVIDIA RTX GPUs feature the latest generation of NVIDIA RTX technology. The new RTX laptop GPUs also include the latest generation of NVIDIA Max-Q technology that enables a powerful system that is thin and light. Additionally, RTX technology powers NVIDIA Omniverse, the platform that delivers high-performance, accurate simulation for complex 3D worlds and true real-time ray- and path-traced renders.

Furthermore, NVIDIA mentioned that all the NVIDIA RTX GPUs feature the latest technologies in the NVIDIA Ampere architecture, including the following:
Second-Generation RT Cores – Up to 2x the throughput of the previous generation, with the ability to run concurrent ray tracing, shading, and denoising tasks.
Third-generation Tensor Cores – Up to 2x the throughput of the previous generation, up to 10x with sparsity, with support for new TF32 and BFloat16 data formats.
CUDA Cores – Up to 2.5x the FP32 throughput of the previous generation for significant increases in graphics and compute workloads.

However, desktop GPU features and technology include:

Up to 24GB of GPU memory – Doubles the memory of the previous generation, the RTX A4000 with 16GB GDDR6 memory and the RTX A5000 with 24GB of GDDR6 memory both support ECC memory. The RTX A5000 is expandable up to 48GB of memory using NVIDIA NVLink to connect two GPUs.
•  Virtualization – The RTX A5000 supports NVIDIA RTX vWS software for multiple high-performance virtual workstation instances that enable remote users to share resources to drive high-end design, AI, and compute workloads.
• PCIe Gen 4 – Doubles the previous generation’s bandwidth and speeds up data transfers for data-intensive tasks such as AI, data science, and creating 3D models.

Lastly, Laptop GPU features and technology are as follows:
• Third-Gen Max-Q technology – For thin and light laptops that perform quieter and more efficiently with Dynamic Boost 2.0, WhisperMode 2.0, Resizable BAR, and NVIDIA DLSS technology.
• Up to 16GB of GPU memory – For the largest models, scenes, assemblies, and advanced multi-application workflows.

NVIDIA also introduced the NVIDIA T1200 and NVIDIA T600 laptop GPUs, based on its previous generation Turing architecture, designed for multi-application professional workflows.

Meanwhile, the new NVIDIA RTX desktop GPUs and NVIDIA data center GPUs will be available from global distribution partners and OEMs starting later this month. The new NVIDIA RTX desktop GPUs are expected to be available in the second quarter of this year from global OEMs.

The post NVIDIA intros 8 new RTX GPUs for Artists, Designers, Engineers and Virtual Desktop Users appeared first on YugaTech | Philippines Tech News & Reviews.

Zotac GTX 950 Review

Gaming on a budget might seem impossible – but it’s not. While some might enjoy cranking all the settings to their highest at the highest possible resolution, some people are content with decent 1080p gaming performance for casual competitive games.

There are numerous cards out there that can accommodate this field, but here we have the Zotac GTX 950. The entry-level gaming card by Zotac that uses Nvidia’s Maxwell architecture.

GPU Zotac GTX 950 Zotac GTX 950 Amp! Edition GTX 950 Reference
CUDA Cores:  768 768 768
Base Clock 1102 MHz 1203 MHz 1024 Mhz
Boost Clock 1279 MHz 1405 MHz 1188 Mhz
Memory Clock: 6804 MHz  7020 MHz 6.6 Gbps
Memory Size:  2GB GDDR5  2GB GDDR5 2GB GDDR5
Memory Interface Width:  128-bit 128-bit 128-bit
Memory Bandwith (GB/sec): 105.6 105.6 105.6
Simulataneous Multi-Projection: No No No
 VR Ready: No No No
 Nvidia Ansel: No No No
 NVIDIA SLI Ready: Yes – 2 Way Yes – 2 Way Yes – 2 Way
 NVIDIA G-SYNC Ready: Yes
Yes Yes
 NVIDIA GameStream Ready: Yes Yes Yes
 NVIDIA GPU Boost: 2.0 2.0 2.0
 Microsoft Direct X: 12 12 12
 Vulkan API: Yes Yes Yes
 OpenGL: 4.5 4.5 4.5
 Bus Support: PCIe 3 PCIe 3 PCIe 3
 Height: 4.37598″ 4.37598″ 4.376″
 Length: 6.85039″ 8.18898″ 7.938″
 Width: Dual Dual Dual
 Graphics Card Power: 90W 90W 90W
 Recommended Power Supply: 300W 300W 350W

Zotac currently has 2 different versions of the GTX 950, the standard 950 that we have right here and the Amp! Edition 950 which has a faster clock speed than the aftermarket 950 and reference 950.

We compared the Zotac GTX 950, Zotac GTX 950 Amp! Edition, and the reference GTX 950 side by side to see what are the differences between the three.

While it is expected that the Amp! Edition has advantages over the two, the after-market 950 of Zotac is slightly smaller and faster than the reference GTX 950 for almost 100Mhz both on base and boost clock. This will lead to a slight increase in FPS.

Aside from the slightly smaller size and performance increase, the Zotac GTX 950 requires only a 300W power supply than the reference GTX 950. While this is somewhat not important due to both cards drawing the same 90W power, it could be useful (and comforting) for older rigs out there that have a 300W power supply.

Unboxing

Box 2

The packaging of the GTX 950 is satisfactory. The box is presented in a clean and simple but noteworthy looking design – a big difference compared to most graphics card boxes. It’s not fancy but at the same time it doesn’t feel and look cheap.

Box 4

Upon opening the box, you’ll pull out another box which would be encasing the card and its contents.

Packaging 4

Inside the box is the manual, some advertisement papers, the CD, and finally the GPU itself protected by a safe bubble wrap.

Extra

The card also comes equipped with a Molex to 6-pin power connector for those older PSUs that doesn’t have a supplementary 6-pin PCIe power cable.

Packaging 1

Packaging 2

Unlike most graphics card aftermarket sellers, Zotac kept it simple – which is always a good thing in our book.

Design and Construction

The card itself has a very premium feel despite not having a backplate. But, considering it’s a 950, it is to be expected. It feels very light while at the same time heavy enough for you to expect it as a premium card. It is a dual-slot card that has a height of 4.37598 inches and a length of 6.85039 inches.

Card Full 1

The card is cooled by two copper heat pipes driven by Zotac’s FreezeTech fan technology.

Card Front 2

Card Back 1

For connectivity, the card boasts DVI-I and DVI-D connectors, Display Port, and HDMI.

Side 2

On the side of the card is the printed “Zotac” logo while sporting the 6-pin PCIe external power connection to power up the card.

Card Side 2

Once again, unlike higher-tier cards the GTX 950 doesn’t sport a backplate.

PCIe Power

Cooling the card is Zotac’s FreezeTech technology which means the fan doesn’t operate on average/low temperatures or if the card isn’t on load.

Card Backplate

All in all, the Zotac GTX 950 looks and feels premium thanks to its aluminum body accompanied by Zotac’s custom technology.

Benchmarks

We’ll be benchmarking the GTX 950 in a Core i7-4790K processor, accompanied by 16GB Corsair Dominator Platinum running at 1866Mhz, with a 250GB Samsung 850 EVO SSD.

Clearly from the specifications, there are no bottlenecking issues with our rig and the card, which means you’ll be seeing the GTX 950’s performance at its fullest. We’ll be providing more details of the individual benchmarks below.

CPU Specs:

GPU Intel Core i7-4790k
GPU Zotac GTX 1080 Amp! Extreme
RAM 16GB Corsair Dominator Platinum
MOBO: Maximus VI Extreme
HDD: 2TB Seagate 7200rpm
SSD: Samsung 850 EVO 250GB
PSU: Corsair AX1200i

Take note that the i7-4790K is not overclocked. We’ll be benchmarking the games below in stock speeds with no overclocking whatsoever.

Assassins Creed Syndicate

ACS-media-SS-4-big_202195

The Assassins Creed series has been known as a PC power hog even in its early days. Though with the release of Assassins Creed Unity, they have become more notorious thanks to the game’s huge location accompanied by it’s lush and beautifully detailed environment.

Assassins Creed Syndicate

The game is playable even at very high settings in 1080p with an average framerate of 37FPS. In 1440p, however, the game slows down averaging only 22FPS. While in some scenarios, the game would drop to even 15 or so. In 4K, whilst expected, it was unplayable.

Witcher 3

witcher3_en_wallpaper_the_witcher_3_wild_hunt_geralt_with_trophies_1920x1080_1449484678

If AMD’s attempt in making pure hair was Tomb Raider, Nvidia did the same with The Witcher 3. The series has always been known as a dominant series in the RPG scene, and The Witcher 3 did pretty much the same though with better graphics, better gameplay, overall longer story and better delivery of characters.

The Witcher 3

With a preset of Ultra + AA enabled with hairworks off, and SSAO on, the game ran at an average of 32 FPS. In 1440p, the game was somewhat unplayable with an average of 22 FPS while in some scenarios the game’s FPS would drop even below 10 but eventually bounce back to 15-20FPS. At 4K the game is rendered completely unplayable.

Rise of the Tomb Raider

ROTTR_Review_Screenshot__4_.0

Ever since the release of Tomb Raider (2013) we already knew for a fact that the series’ upcoming games are meant to be benchmarked. Lara’s “pure hair” texture thanks to AMD’s TressFX technology back then really changed things for graphics and showed the incredible potential of the PC port. The same goes for the Rise of the Tomb Raider.

Rise of the Tomb Raider does not only features Lara, but also has incredibly detailed environments, better rendering performance, amazing tessellation, and the “pure hair”.

Rise of the Tomb Raider

Performance on Rise of the Tomb Raider is different from all of the benchmarks that we have here. With the game cranked to high settings with “pure hair” on and HBAO+ and FXAA, the game is demanding. At 1080p the game reaches an average of 34FPS, while that is completely playable, some might disagree and there were frequent occasions where the FPS would drop around 25 or even below.

In 1440p the game started to become unplayable and at 4K the game was completely useless due to its 10fps average whilst sometimes going below up to 4FPS on some occasions.

Shadow of Mordor

shadow-of-mordor-1940x1091

A personal favorite of us, Shadow of Mordor is a dream come true for any LotR fan. The game looks stunning, at the same time, the combat system of the game also felt amazing and great. The story is great as well and it is taxing even for higher end GPUs especially if you’re running the game at 4K with the highest settings.

Shadow of Mordor

In our benchmarks, the game ran well at 1080p running at Ultra Quality while delivering a still somewhat playable experience at 1440p. Bringing down the settings of the game will no doubt increase performance. As expected, in 4K gaming, the card wasn’t able to push things up and was complete unplayable even dropping at around 6fps in some areas and situations of the game.

Grand Theft Auto V

12_gtavpc_03272015

Grand Theft Auto literally revolutionized on how RPG games are presented ever since the foundation of GTA III back then. The game was the first “true open world 3D game” back then that features a unique story, great gameplay, and is still actually fun today.

More than a decade has passed though since GTA III, and numerous advances have happened throughout its release. Here we have GTA V. This is one of our favorite games thanks to the three characters with their unique story line and personality and overall amazing atmosphere especially if the graphics are cranked up to their highest.

GTA V

GTA V is an amazing looking game that’s very taxing even for high-end setups especially if the advance graphics are on and MSAA/FXAA is run at max with Nvidia PCSS enabled. In our benchmarks, the game is playable having a 51fps average on 1080p while averaging an above 30fps performance at 1440p. In 4K, the game was starting to become unplayable especially during gunfights.

Conclusion

Clearly, from the benchmarks, the card itself can run very well in mixed settings depending on the game at 1080p. In 1440p, the card has some potential as long as you turn down the settings by a bit. 4K gaming, however, is not recommended though it is expected since this is an entry level card for just Php8,050.

All in all, the Zotac GTX 950 is a good entry level card that is perfect for average gaming needs. It might not be capable enough to max out games at 1080p with at least an average of 60fps, but it is still capable of playing several games in playable framerates at 1080p.

The post Zotac GTX 950 Review appeared first on YugaTech | Philippines Tech News & Reviews.

Zotac GTX 950 Review

Gaming on a budget might seem impossible – but it’s not. While some might enjoy cranking all the settings to their highest at the highest possible resolution, some people are content with decent 1080p gaming performance for casual competitive games.

There are numerous cards out there that can accommodate this field, but here we have the Zotac GTX 950. The entry-level gaming card by Zotac that uses Nvidia’s Maxwell architecture.

GPU Zotac GTX 950 Zotac GTX 950 Amp! Edition GTX 950 Reference
CUDA Cores:  768 768 768
Base Clock 1102 MHz 1203 MHz 1024 Mhz
Boost Clock 1279 MHz 1405 MHz 1188 Mhz
Memory Clock: 6804 MHz  7020 MHz 6.6 Gbps
Memory Size:  2GB GDDR5  2GB GDDR5 2GB GDDR5
Memory Interface Width:  128-bit 128-bit 128-bit
Memory Bandwith (GB/sec): 105.6 105.6 105.6
Simulataneous Multi-Projection: No No No
 VR Ready: No No No
 Nvidia Ansel: No No No
 NVIDIA SLI Ready: Yes – 2 Way Yes – 2 Way Yes – 2 Way
 NVIDIA G-SYNC Ready: Yes
Yes Yes
 NVIDIA GameStream Ready: Yes Yes Yes
 NVIDIA GPU Boost: 2.0 2.0 2.0
 Microsoft Direct X: 12 12 12
 Vulkan API: Yes Yes Yes
 OpenGL: 4.5 4.5 4.5
 Bus Support: PCIe 3 PCIe 3 PCIe 3
 Height: 4.37598″ 4.37598″ 4.376″
 Length: 6.85039″ 8.18898″ 7.938″
 Width: Dual Dual Dual
 Graphics Card Power: 90W 90W 90W
 Recommended Power Supply: 300W 300W 350W

Zotac currently has 2 different versions of the GTX 950, the standard 950 that we have right here and the Amp! Edition 950 which has a faster clock speed than the aftermarket 950 and reference 950.

We compared the Zotac GTX 950, Zotac GTX 950 Amp! Edition, and the reference GTX 950 side by side to see what are the differences between the three.

While it is expected that the Amp! Edition has advantages over the two, the after-market 950 of Zotac is slightly smaller and faster than the reference GTX 950 for almost 100Mhz both on base and boost clock. This will lead to a slight increase in FPS.

Aside from the slightly smaller size and performance increase, the Zotac GTX 950 requires only a 300W power supply than the reference GTX 950. While this is somewhat not important due to both cards drawing the same 90W power, it could be useful (and comforting) for older rigs out there that have a 300W power supply.

Unboxing

Box 2

The packaging of the GTX 950 is satisfactory. The box is presented in a clean and simple but noteworthy looking design – a big difference compared to most graphics card boxes. It’s not fancy but at the same time it doesn’t feel and look cheap.

Box 4

Upon opening the box, you’ll pull out another box which would be encasing the card and its contents.

Packaging 4

Inside the box is the manual, some advertisement papers, the CD, and finally the GPU itself protected by a safe bubble wrap.

Extra

The card also comes equipped with a Molex to 6-pin power connector for those older PSUs that doesn’t have a supplementary 6-pin PCIe power cable.

Packaging 1

Packaging 2

Unlike most graphics card aftermarket sellers, Zotac kept it simple – which is always a good thing in our book.

Design and Construction

The card itself has a very premium feel despite not having a backplate. But, considering it’s a 950, it is to be expected. It feels very light while at the same time heavy enough for you to expect it as a premium card. It is a dual-slot card that has a height of 4.37598 inches and a length of 6.85039 inches.

Card Full 1

The card is cooled by two copper heat pipes driven by Zotac’s FreezeTech fan technology.

Card Front 2

Card Back 1

For connectivity, the card boasts DVI-I and DVI-D connectors, Display Port, and HDMI.

Side 2

On the side of the card is the printed “Zotac” logo while sporting the 6-pin PCIe external power connection to power up the card.

Card Side 2

Once again, unlike higher-tier cards the GTX 950 doesn’t sport a backplate.

PCIe Power

Cooling the card is Zotac’s FreezeTech technology which means the fan doesn’t operate on average/low temperatures or if the card isn’t on load.

Card Backplate

All in all, the Zotac GTX 950 looks and feels premium thanks to its aluminum body accompanied by Zotac’s custom technology.

Benchmarks

We’ll be benchmarking the GTX 950 in a Core i7-4790K processor, accompanied by 16GB Corsair Dominator Platinum running at 1866Mhz, with a 250GB Samsung 850 EVO SSD.

Clearly from the specifications, there are no bottlenecking issues with our rig and the card, which means you’ll be seeing the GTX 950’s performance at its fullest. We’ll be providing more details of the individual benchmarks below.

CPU Specs:

GPU Intel Core i7-4790k
GPU Zotac GTX 1080 Amp! Extreme
RAM 16GB Corsair Dominator Platinum
MOBO: Maximus VI Extreme
HDD: 2TB Seagate 7200rpm
SSD: Samsung 850 EVO 250GB
PSU: Corsair AX1200i

Take note that the i7-4790K is not overclocked. We’ll be benchmarking the games below in stock speeds with no overclocking whatsoever.

Assassins Creed Syndicate

ACS-media-SS-4-big_202195

The Assassins Creed series has been known as a PC power hog even in its early days. Though with the release of Assassins Creed Unity, they have become more notorious thanks to the game’s huge location accompanied by it’s lush and beautifully detailed environment.

Assassins Creed Syndicate

The game is playable even at very high settings in 1080p with an average framerate of 37FPS. In 1440p, however, the game slows down averaging only 22FPS. While in some scenarios, the game would drop to even 15 or so. In 4K, whilst expected, it was unplayable.

Witcher 3

witcher3_en_wallpaper_the_witcher_3_wild_hunt_geralt_with_trophies_1920x1080_1449484678

If AMD’s attempt in making pure hair was Tomb Raider, Nvidia did the same with The Witcher 3. The series has always been known as a dominant series in the RPG scene, and The Witcher 3 did pretty much the same though with better graphics, better gameplay, overall longer story and better delivery of characters.

The Witcher 3

With a preset of Ultra + AA enabled with hairworks off, and SSAO on, the game ran at an average of 32 FPS. In 1440p, the game was somewhat unplayable with an average of 22 FPS while in some scenarios the game’s FPS would drop even below 10 but eventually bounce back to 15-20FPS. At 4K the game is rendered completely unplayable.

Rise of the Tomb Raider

ROTTR_Review_Screenshot__4_.0

Ever since the release of Tomb Raider (2013) we already knew for a fact that the series’ upcoming games are meant to be benchmarked. Lara’s “pure hair” texture thanks to AMD’s TressFX technology back then really changed things for graphics and showed the incredible potential of the PC port. The same goes for the Rise of the Tomb Raider.

Rise of the Tomb Raider does not only features Lara, but also has incredibly detailed environments, better rendering performance, amazing tessellation, and the “pure hair”.

Rise of the Tomb Raider

Performance on Rise of the Tomb Raider is different from all of the benchmarks that we have here. With the game cranked to high settings with “pure hair” on and HBAO+ and FXAA, the game is demanding. At 1080p the game reaches an average of 34FPS, while that is completely playable, some might disagree and there were frequent occasions where the FPS would drop around 25 or even below.

In 1440p the game started to become unplayable and at 4K the game was completely useless due to its 10fps average whilst sometimes going below up to 4FPS on some occasions.

Shadow of Mordor

shadow-of-mordor-1940x1091

A personal favorite of us, Shadow of Mordor is a dream come true for any LotR fan. The game looks stunning, at the same time, the combat system of the game also felt amazing and great. The story is great as well and it is taxing even for higher end GPUs especially if you’re running the game at 4K with the highest settings.

Shadow of Mordor

In our benchmarks, the game ran well at 1080p running at Ultra Quality while delivering a still somewhat playable experience at 1440p. Bringing down the settings of the game will no doubt increase performance. As expected, in 4K gaming, the card wasn’t able to push things up and was complete unplayable even dropping at around 6fps in some areas and situations of the game.

Grand Theft Auto V

12_gtavpc_03272015

Grand Theft Auto literally revolutionized on how RPG games are presented ever since the foundation of GTA III back then. The game was the first “true open world 3D game” back then that features a unique story, great gameplay, and is still actually fun today.

More than a decade has passed though since GTA III, and numerous advances have happened throughout its release. Here we have GTA V. This is one of our favorite games thanks to the three characters with their unique story line and personality and overall amazing atmosphere especially if the graphics are cranked up to their highest.

GTA V

GTA V is an amazing looking game that’s very taxing even for high-end setups especially if the advance graphics are on and MSAA/FXAA is run at max with Nvidia PCSS enabled. In our benchmarks, the game is playable having a 51fps average on 1080p while averaging an above 30fps performance at 1440p. In 4K, the game was starting to become unplayable especially during gunfights.

Conclusion

Clearly, from the benchmarks, the card itself can run very well in mixed settings depending on the game at 1080p. In 1440p, the card has some potential as long as you turn down the settings by a bit. 4K gaming, however, is not recommended though it is expected since this is an entry level card for just Php8,050.

All in all, the Zotac GTX 950 is a good entry level card that is perfect for average gaming needs. It might not be capable enough to max out games at 1080p with at least an average of 60fps, but it is still capable of playing several games in playable framerates at 1080p.

The post Zotac GTX 950 Review appeared first on YugaTech | Philippines Tech News & Reviews.

Lenovo and Razer teams up for new gaming PCs

Two big names in the PC industry has announced a partnership and we already have a glimpse of what they are offering, starting with a desktop tower.

Lenovo_Y_Series_Razer_Edition_Gaming_Desktop_Prototype_3.0

Razer and Lenovo’s collaboration fruit is a special Razer Edition Lenovo Y Series desktop tower. The tower is a familiar Y series chassis with an accent color of Razer’s signature green. There’s also a multi-color light glow underneath the case, which should be really nice in the dark. While this is just a prototype, we can expect something like this when they officially launch their new gaming line of PCs.

Aside from giving Lenovo PCs a Razer make-over, software programs is also part of the deal between the two and we can expect these to come with future Lenovo-Razer computers. Official new PCs will launch at CES 2016 and more will follow.

PC gaming market is really starting to grow as more gamers (casual and heavy) are into having nice rigs with good performance. ASUS ROGs might see some stiff competition if the partnership goes well.

Source

The post Lenovo and Razer teams up for new gaming PCs appeared first on YugaTech | Philippines News & Tech Reviews.