Star Trek Online: Year 2385 – the Year of Intergalactic Peace?

The latest story of Star Trek leading up to the MMO’s ‘Present’ time has been posted. The highlights are:

  • Starfleet Command completed its re-evaluation of all of its post-Dominion War assets and resources; will now refocus back to defense, diplomacy, exploration, and scientific discovery.
  • The ship U.S.S. Enterprise-E will be back to its original purpose, “The flagship of Starfleet is not a warship", says Commander Marie Durant.
  • On Stardate 62230.13, the Klingon Empire started expelling all non-Klingon residents of Khitomer as a “safety measure".
  • The Enterprise-E is assisting in the relocation of the expelled Khitomer residents, its final mission before returning to Planet Earth
  • Captain Jean-Luc Picard’s Khitomar assistance mission was his final as well. He takes up the post as the Federation Ambassador to Vulcan.
  • Chief Medical Officer Beverly Crusher accepts the position of Captain of the U.S.S. Pasteur, an Olympic-class ship. Her first mission is to assist in rebuilding medical facilities on Cardassia Prime.
  • Chief Engineer Geordi La Forge is on a long-term leave of absence from Starfleet, to work on personal projects like building and testing his own starship designs.
  • Chief Engineer La Forge’s first project is to assist the Soong Foundation in studying the Soong-type android B-4.
  • The Soong Foundation and Chief Engineer La Forge unlocked the “Data matrix", accessing the personality, knowledge, and memories of Data.
  • The Data persona asserts itself over B-4’s programming and assisted the Foundation in upgrading the android’s brain and recreate the emotion chip invented by Dr. Noonien Soong.
  • Worf, son of Mogh, left Starfleet. He returns to Qo’noS and is now the Lead Ambassador.
  • The Enterprise-E docked at the shipyards of Utopia Planitia for an extensive refit. The refit will take at least a year because the Corps of Engineers are going to use the ship as a testing ground for new technology.
  • Starfleet Command decided to dismantle its Borg task force after years of silence from the Borg. “We can’t keep waiting for something that may never happen", says Durant. “And most of our analysts now agree that Voyager dealth them a bigger blow in the Delta Quadrant than we initially believed.”
  • Annika Hansen, formerly known as Seven of Nine, disagrees and left Starfleet in protest. The former Borg says that “The Borg will return. If the Federation is not prepared, it will be their end.”
  • The worlds of the Imperial Romulan State are folded back into the Romulan Star Empire after all three parties in the Romulan internal conflict found a peaceful solution.
  • Senator Chulan is the new Praetor of the Romulan Star Empire. Federation analysts predict that without the backing of a coalition of factions, Chulan will be a weak leader.

All of these occurred on the year 2385, twenty-four years ago from the present time - Year 2409.

Read it here: Road to 2409: 2385.

Game Consoles Can Cause Skin Sores

If you play games for long hours frequently, you may want to re-think and re-plan your gaming sessions or you risk getting skin sores. According to the recent dermatologist discovery.

The condition is known as idiopathic eccrine hidradenitis, and one of the symptom is ‘acute tendonitis’ dubbed as Wiitis and now added PlayStation palmar hidradenitis.

This was found when a 12-year old girl experienced intensely painful sores on the palms of her hands. After 10 days of video gaming abstinence, she fully recovered.

For the disorder to only affect the hands is very unusual.

The doctors suspect that the problem was caused by tight and continous grasping of the console’s hand-grips, and repeated pushing of the buttons, alongside sweating caused by the tension of the game.

Hey, fellow gamers (and parents), please be responsible. If you want to continue playing games, be sure that you take care of your health (as well as study hard so you can get a job to pay for your gaming lifestyle).

For example, the case above “is thought to be linked to intense sweating". Personally, if your hands are sweating already, take a break. In fact, it is a common healthy practice for hands that sweat, whether you are playing video games, typing, ironing, writing, playing sports, to mention a few.

Now if your hands normally do not sweat and it starts to sweat, for example, when holding the mouse, then the more reason that you should take a break. It happens to me sometimes and I either take a break or stop using the computer and just continue the next day.

If you prioritize your gaming more than your health, you are irresponsible. Maybe it is fine to prioritize your work or school over your health and family, but prioritizing gaming?

This report is probably just the beginning, and it does sound weird because surely at least a hundred gamers can attest not having a similar case even though their hands sweat intensely and play games for long hours (some probably even non-stop). What happened to this girl requires a deeper and thorough study, but it isn’t reason enough not to be extra careful.

Also, it currently appears to be limited to console gamers, but personally I think even those who play video games using other platforms are at risk as well.

Anyway, good thing the girl fully recovered, and I hope she learned her lesson as well as her parents. As the Doctors said:

“As with any leisure pursuit there are possible consequences of not following common sense, health advice and guidelines, as can be found within our instruction manuals.” (note: my emphasis)

Source: Game consoles ‘cause skin sores’

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Yet Another Patent Infringement

This time around it is the turn of Nintendo, Nokia, and Sony to get sued because of Patent Infringement. If previously it was about “Virtual Worlds“, now it is about “the connectivity of handheld gaming devices".

U.S. Patent 6,640,086 named “Method and Apparatus for Creating and Distributing Real-Time Interactive Media Content Through Wireless Communication Networks and the Internet” is about the “methods and systems that allow an operator to distribute messages having aural or visual content that is generated by the operator using handheld apparatuses such as mobile telephones.”

The Patent owner Wall Wireless LLC, filed on 2001 in Taiwan and the US. The US Patent Office issued the patent six years ago.

“As a result of Defendants’ infringement of the ‘086 patent, Wall Wireless has suffered monetary damages that are compensable … by no less than a reasonable royalty,” the filing stated.

Source: EDGE

Video Games Do Not Cause Psychological or Neurological harm to Minors

Video Games Voters Network is spreading the latest win for the video game community, the case of Video Software Dealers Association vs. Schwarzenegger.

This is the 13th win for the game developers and the gamers, and countries like the Philippines which almost always copy the United States, have to listen to this - especially the politicians claiming that gamers will soon be war-freak adults.

The major developments from this ruling, according to VGVN:

  • 13th Ruling For Video Games - This is now the 13th court decision which has rules that video games are protected speech - once again video games are found to be protected just like music, books, and movies.
  • The court found there to be no link between video game play and violent behavior.

Oooh, let me repeat that.. no link between video game play and violent behavior!

What is a Violent Video Game?

The Act defines a “violent video game” as follows:

(d)(1) “Violent video game” means a video game in which the range of options available to a player includes killing, maiming, dismembering, or sexually assaulting an image of a human being, if those acts are depicted in the game in a manner that does either of the following:

  • (A) Comes within all of the following descriptions:
    • (i) A reasonable person, considering the game as a whole, would find appeals to a deviant or morbid interest of minors.
    • (ii) It is patently offensive to prevailing standards in the community as to what is suitable for minors.
    • (iii) It causes the game, as a whole, to lack serious literary, artistic, political, or scientific value for minors.
  • (B) Enables the player to virtually inflict serious injury upon images of human beings or characters with substantially human characteristics in a manner which is especially heinous, cruel, or depraved in that it involves torture or serious physical abuse to the victim.

It goes on:

Borrowing language from federal death penalty jury instructions, the Act also defines the terms “cruel,” “depraved,” “heinous,” and “serious physical abuse,” and states that “[p]ertinent factors in determining whether a killing depicted in a video game is especially heinous, cruel, or depraved include infliction of gratuitous violence upon the victim beyond that necessary to commit the killing, needless mutilation of the victim’s body, and helplessness of the victim.”

Here’s more! The meaty part!

A.B. 1179 states that the State of California has two compelling interests that support the Act: (1) “preventing violent, aggressive, and antisocial behavior"; and (2) “preventing psychological or neurological harm to minors who play violent video games.” A.B. 1179 also “finds and declares” that:

  • (a) Exposing minors to depictions of violence in video games, including sexual and heinous violence, makes those minors more likely to experience feelings of aggression, to experience a reduction of activity in the frontal lobes of the brain, and to exhibit violent antisocial or aggressive behavior.
  • (b) Even minors who do not commit acts of violence suffer psychological harm from prolonged exposure to violent video games.

On Page 20, the Supreme Court has warned that the

government cannot constitutionally premise legislation on the desirability of controlling a person’s private thoughts. First Amendment freedoms are most in danger when the government seeks to control thought or to justify its laws for that impermissible end. The right to think is the beginning of freedom, and speech must be protected from the government because speech is the beginning of thought.

(my emphasis)

Studies Linking Violence to Video Games

Now the next part should be given thought by politicians (and most parents),

In Kendrick, the Seventh Circuit commented on a psychological harm rationale in the violent video game context:

  • Violence has always been an remains a central interest of humankind and a recurrent, even obsessive theme of culture both high and low. It engages the interest of children from an early age, as anyone familiar with the classic fairy tales collected by Grimm, Andersen, and Perrault is aware. To shield children right up to the age of 18 from exposure to violent descriptions and images would not only be quixotic, but deforming; it would leave them unequipped to cope with the world as we know it.

Then read Page 22 to 23 regarding the “studies” conducted trying to link violence to violent video games. Part of it is the following:

The State also relies on a study of the effects of video game violence on adolescents, conducted by Dr. Douglas Gentile, which studied eighth and ninth graders and concluded that “[a]dolescents who expose themselves to greater amounts of video game violence were more hostile” and reported getting into more arguments and fights and performing poorly in school.

This was the analysis of the court regarding that:

The extent to which this study supports the State’s position is suspect for similar reasons as Dr. Anderson’s work. First, this study states that due to its “correlational nature” it could not directly answer the following question: “Are young adolescents more hostile and aggressive because they expose themselves to media violence, or do previously hostile adolescents prefer violent media?”

There’s more:

Finally, the State relies on a two-page press release from Indiana University regarding the purported connection between violent video games and altered brain activity in the frontal lobe. Press Release, Indiana University School of Medicine, Aggressive Youths, Violent Video Games Trigger Unusual Brain Activity (Dec. 2, 2002). The research described, conducted in part by Dr. Kronenberger, has been criticized by courts that have reviewed it in depth. See Blagojevich, 404 F. Supp. 2d at 1063-65 ("Dr. Kronenberger conceded that his studies only demonstrate a correlative, not a causal, relationship between high media violence exposure and children who experience behavioral disorders [or] decreased brain activity…."); Granholm, 426 F. Supp. 2d at 653 ("Dr. Kronenberger’s research not only fails to provide concrete evidence that there is a connection between violent media and aggressive behavior, it also fails to distinguish between video games and other forms of media.").

[13] In sum, the evidence presented by the State does not support the Legislature’s purported interest in preventing psychological or neurological harm. Nearly all of the research is based on correlation, not evidence of causation, and most of the studies suffer from significant, admitted flaws in methodology as they relate to the State’s claimed interest. None of the research establishes or suggests a causal link between minors playing violent video games and actual psychological or neurological harm, and inferences to that effect would not be reasonable. In fact, some of the studies caution against inferring causation. Although we do not require the State to demonstrate a “scientific certainty,” the State must come forward with more than it has. As a result, the State has not met its burden to demonstrate a compelling interest.

In closing…

To end, here’s the closing of VGVN’s mail report:

Michael Gallagher, CEO of the Entertainment Software Association said, “This is a win for California’s citizens. This is a clear signal that in California and across the country, the reckless pursuit of anti-video game legislation like this is an exercise in wasting taxpayer money, government time, and state resources. In the end, common sense prevailed with the court determining that, after exhaustive review, video games do not cause psychological or neurological harm to minors. And, that the ESRB rating system, educational campaigns and parental controls are the best tools for parents to help control what their children play.”

(my emphasis)

Dear parents and politicians, we look up to Big Brother USA and Western researchers a lot, like in this case “violence” and “video games". This fresh report clearly shows us that there is no study clearly linking that video games “will be producing adults who are war-freak and utak-pulbura who will approach their daily problems with the mindset of a warrior or a terminator".

So why are there some kids, young-adults, and adults who are war-freak and utak-pulbura? The reasons are simple: [1] the Parents (upbringing, are you really there for them, do they really feel and see that you love them, do you teach them, do you listen to them, etc.); [2] Family (what kind of family relationship do you have?); and [3] Neighborhood (immediate neighborhood and school).

Other reads

Stephen King on Violence and Politicians
Gamers - Will Soon Be War-Freak Adults

Download the ruling and read it (PDF)

Source: Video Game Voters Network

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WWE Online and Warhammer 40,000 MMO

THQ, Inc. released their 2008 Quarter End Earnings report and they mentioned two big titles currently being developed by the company.

The first is WWE Online being developed here in Asia (and I will assume that it will follow the VAS (Virtual Asset Sales) business model [a.k.a. free-to-play with item mall]. And the second? StarCraft Universe - wait wrong game, it’s Warhammer 40k Online (rumoured to be the basis of StarCraft), being developed at THQ’s Vigil Studio.

Quoting:

Our other initiatives include our WWE online game being developed in Asia and our Warhammer 40,000 MMO game being developed at our Vigil Studio.

We think the popular Warhammer 40,000 Sci-fi universe is a great fit for PC MMO gaming.

A wrestling online game and a Sci-Fi MMO. If Warhammer 40k will come out first, they can probably enjoy being the newest Sci-Fi MMO for a few years before their stiff competitor releases StarCraft Universe (as I call it) IF they do plan on making the StarCraft franchise an MMO. (There’s a story that StarCraft was based on Warhammer 40k, if that is true or not, I do not know.. can someone share some information?)

Will I play Warhammer 40k MMO? Probably. I’m not really a fan of the franchise, but who said I won’t be?


Source: THQ, Inc. F3Q09 (Qtr End 12/31/08) Earnings Call Transcript

Via: Warhammer 40K MMO Still In-Development

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