Court of Appeals stops refund order of NTC

The Court of Appeals has placed a TRO (temporary restraining order) on the demand of the NTC for a refund of almost Php7 billion to subscribers. The TRO was granted this week after telcos filed an appeal last May.

The TRO is effective for 60 days upon payment of a bond of Php500,000 by the appellant which is Sun Cellular. The court is also giving NTC 10 days to show cause, otherwise the TRO might become permanent.

sms refund

Last May, the NTC has ordered all telcos to refund their subscribers for over-charging after a decision was made back in 2011 that SMS should only cost Php0.80 instead of Php1.00. This was due to the fact that the inter-connection rates were adjusted from Php0.35 to just Php0.15 allowing for the Php0.20 reduced cost to be passed on to consumers.

However, since then, the telcos have not reduced the price of their SMS rates and continue to charge subscribers Php1.00 per regular SMS. The NTC has computed that because of this, telcos owe the consumers about Php7 billion.

After asking for motion for reconsideration from the NTC, the telcos have escalated the issue to the Court of Appeals.

The appeal has now been granted due to several reasons:

* Telcos claim that the NTC has no power to make such orders for a refund.

* SMS is considered a “value added service” and thus, exempted from tariff regulations.

Aside from Sun Cellular, Globe and Smart have also filed similar but separate petitions in the court for the same issue.

{via}

The post Court of Appeals stops refund order of NTC appeared first on YugaTech | Philippines, Tech News & Reviews.

iPhone 6 prematurely announced by China Telecom

China Telecom has jumped the gun and prematurely announced the iPhone 6 ahead of the official Apple announcement on September 9.

The announcement was made by China Telecom in their official Weibo account and though they have deleted the post, it was quickly shared by readers.

iphone6-china-telecom

The poster shows 3 color variants of the iPhone 6 along with a few details about the device.

There were several leaks of the iPhone 6 before (see here) but this one by China Telecom puts a lot of credence to it.

We’re also been able to go hands-on with several iPhone 6 cases from Spigen here which puts the display size at 4.7 inches.

{via Forbes.com}

The post iPhone 6 prematurely announced by China Telecom appeared first on YugaTech | Philippines, Tech News & Reviews.

Mobile app majority

THIS year in the United States, majority of all digital media time is spent on mobile apps, Internet analytics company comScore said in its latest release, “The US Mobile App Report.”

The app majority milestone comes a year after comScore reported a “multi-platform majority,” when most American consumers started using both desktop and mobile devices. It was also around that same time last year that “mobile first surpassed desktop in terms of total digital media engagement,” comScore said.

This year, it’s all about mobile apps.

Apps are fueling mobile growth, the company said, because these are “where most of the devices’ utility come from.” “Without apps, smartphones and tablets are merely shells — like a beautifully designed car equipped with every feature you could want, but without any gas in the engine,” comScore said in its report.

comScore US media time

Share of digital media time in the US, according to comScore.

Time spent on digital media

Time spent on digital media went up 24 percent from June 2013 to June this year. ComScore said the growth is driven by apps, which increased by 52 percent in just one year. Mobile web went up 17 percent while desktop managed to squeak a one percent increase.

With the growth, mobile now accounted for 60 percent of digital media time spent in the US. Mobile apps came second at 52 percent. Desktop, on the other hand, dropped to just 40 percent in June from 53 percent in March 2013.

The company said apps accounted for seven of every eight minutes in media consumption on mobile devices.

Top apps

The top apps, however, come from just a few categories with “Social Networking, Games and Radio contributing nearly half of the total time spent on mobile apps.” This shows that compared to the desktop, “mobile devices are more heavily used for entertainment and communication,” comScore said.

As expected, Facebook is the top app, followed by YouTube and Google Play.

Despite the surge in usage, however, apps “have not attracted the advertising dollars its audience warrants.” ComScore said this was because the advertisement infrastructure for mobile will take time to develop, just like any emerging advertising medium.

‘Dollars follow eyeballs’

Apart from the infrastructure, ad formats should be keenly studied by the industry. Merely migrating current ad practices on desktop, like pop-ups and interstitial ads, to mobile won’t cut it. Pop-ups are particularly horrible and annoying on mobile. When an app that I install starts popping up ads, I immediately remove it from the phone. I’m okay with ads similar to those displayed as part of your Newsfeed stream by Facebook. They’re less obtrusive.

The good news for the industry, according to comScore, is that “dollars eventually follow eyeballs, which means that the future of the mobile app economy is very bright.”

While the study shows the picture of usage in the US, the image isn’t that different in the Philippines, which has long been known for its quick adoption of mobile technology.

In underscoring the opportunities for startups during his speech in last week’s Geeks On A Beach, Department of Science and Technology’s Information and Communications Technology Office deputy director Mon Ibrahim pointed out a 90 percent mobile phone usage in the Philippines, which is higher than the 80 percent global average.

The comScore report is just one of a series of studies that show that mobile is no longer the future but the present. Companies who still haven’t started thinking mobile should play catch up now or be left behind by more nimble startups.

The post Mobile app majority appeared first on Leon Kilat : The Tech Experiments.

Mobile app majority

THIS year in the United States, majority of all digital media time is spent on mobile apps, Internet analytics company comScore said in its latest release, “The US Mobile App Report.”

The app majority milestone comes a year after comScore reported a “multi-platform majority,” when most American consumers started using both desktop and mobile devices. It was also around that same time last year that “mobile first surpassed desktop in terms of total digital media engagement,” comScore said.

This year, it’s all about mobile apps.

Apps are fueling mobile growth, the company said, because these are “where most of the devices’ utility come from.” “Without apps, smartphones and tablets are merely shells — like a beautifully designed car equipped with every feature you could want, but without any gas in the engine,” comScore said in its report.

comScore US media time

Share of digital media time in the US, according to comScore.

Time spent on digital media

Time spent on digital media went up 24 percent from June 2013 to June this year. ComScore said the growth is driven by apps, which increased by 52 percent in just one year. Mobile web went up 17 percent while desktop managed to squeak a one percent increase.

With the growth, mobile now accounted for 60 percent of digital media time spent in the US. Mobile apps came second at 52 percent. Desktop, on the other hand, dropped to just 40 percent in June from 53 percent in March 2013.

The company said apps accounted for seven of every eight minutes in media consumption on mobile devices.

Top apps

The top apps, however, come from just a few categories with “Social Networking, Games and Radio contributing nearly half of the total time spent on mobile apps.” This shows that compared to the desktop, “mobile devices are more heavily used for entertainment and communication,” comScore said.

As expected, Facebook is the top app, followed by YouTube and Google Play.

Despite the surge in usage, however, apps “have not attracted the advertising dollars its audience warrants.” ComScore said this was because the advertisement infrastructure for mobile will take time to develop, just like any emerging advertising medium.

‘Dollars follow eyeballs’

Apart from the infrastructure, ad formats should be keenly studied by the industry. Merely migrating current ad practices on desktop, like pop-ups and interstitial ads, to mobile won’t cut it. Pop-ups are particularly horrible and annoying on mobile. When an app that I install starts popping up ads, I immediately remove it from the phone. I’m okay with ads similar to those displayed as part of your Newsfeed stream by Facebook. They’re less obtrusive.

The good news for the industry, according to comScore, is that “dollars eventually follow eyeballs, which means that the future of the mobile app economy is very bright.”

While the study shows the picture of usage in the US, the image isn’t that different in the Philippines, which has long been known for its quick adoption of mobile technology.

In underscoring the opportunities for startups during his speech in last week’s Geeks On A Beach, Department of Science and Technology’s Information and Communications Technology Office deputy director Mon Ibrahim pointed out a 90 percent mobile phone usage in the Philippines, which is higher than the 80 percent global average.

The comScore report is just one of a series of studies that show that mobile is no longer the future but the present. Companies who still haven’t started thinking mobile should play catch up now or be left behind by more nimble startups.

The post Mobile app majority appeared first on Leon Kilat : The Tech Experiments.

Gionee Elife E7 Mini lands locally, rotating camera in tow

Nearly nine monthes after it made its official debut, Gionee Philippines has launched the Gionee Elife E7 Mini in the country, a smaller version of the Elife E7 that has an octa-core processor and a rotating 13-megapixel camera ala Oppo N1.

Gionee Elife E7 Mini Philippines

Gionee Elife E7 Mini specs:

4.7-inch HD (1280 x 720) IGZO IPS display, 312ppi
1.7GHz MediaTek MT6592 octa-core CPU
Mali 450MP4 GPU
1GB RAM
Non-Expandable 16GB of internal storage
13 megapixel rotating camera with LED flash
1080p video recording
2 megapixel front camera
Dual-SIM
3G/HSPA+
WiFi 802.11 b/g/n,
Bluetooth 4.0
GPS, A-GPS
Android Jelly bean (4.2)
2,200mAh battery
Dimension: 139.8 x 66.2 x 8.6 mm
Weight: 142.9g

The new Gionee Elife E7 Mini is now available and will set you back Php13,999 a pop.

Source

The post Gionee Elife E7 Mini lands locally, rotating camera in tow appeared first on YugaTech | Philippines, Tech News & Reviews.